Bogwater Lumaret
Common · Creature — Spirit Frog
5.2PlayableRank 156 of 266
55.1%Rank 186 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana black-green 2/2 that gains you 1 life whenever it or another creature you control enters. It turns on Infusion almost automatically as soon as you play creatures.
Risks. A plain 2/2 with no pressure or evasion. The life gain is small and does not make up for a poorly built deck.
In the draft. A good support card for black-green decks that exploit Infusion. Take it over creatures with no effect, but after your best cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Common: rank 33 of 86
- Multicolour: rank 52 of 77
- Cost 2: rank 42 of 69
- Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 33,347 games
- 2 copies54.8 % · 16,999 games
- 3 copies56.1 % · 5,639 games
- 4 copies or more60.2 % · 1,377 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 18,130 games
- Next two weeks55.6 % · 7,992 games
- After that54.2 % · 4,610 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emeritus of Abundance // Regrowth3,163 games · 58.3 % (instead of 54.5% expected)
- Aberrant Manawurm2,937 games · 52.5 % (instead of 49.6% expected)
Cards it wins less with
- Moment of Reckoning1,519 games · 51.3 % (instead of 57.3% expected)
- Fractal Tender1,887 games · 46.7 % (instead of 51.0% expected)
- Lecturing Scornmage3,917 games · 52.1 % (instead of 56.3% expected)
Where it is played
B/G · 72 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




