Stone Docent
Common · Creature — Spirit Chimera
5.6PlayableRank 139 of 266
56.5%Rank 128 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A two-mana 3/1 for early attacks that leaves value behind: from the graveyard, for a white mana and exiling itself, it gains you 2 life and surveils 1. It also turns on Infusion for your later spells that turn.
Risks. One toughness means it dies to nearly anything, and the activation works only at sorcery speed. It blocks poorly.
In the draft. A good two-drop for an aggressive deck, especially red-white or white-black. Take it to fill your curve, but do not pay a premium.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Common: rank 24 of 86
- White: rank 18 of 32
- Cost 2: rank 33 of 69
- Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.4 % · 77,757 games
- 2 copies58.0 % · 28,231 games
- 3 copies57.7 % · 5,520 games
- 4 copies or more58.9 % · 966 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 30,953 games
- Next two weeks56.8 % · 16,576 games
- After that55.7 % · 10,142 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Great Hall of the Biblioplex4,182 games · 60.0 % (instead of 58.3% expected)
Cards it wins less with
- Together as One2,604 games · 57.3 % (instead of 60.4% expected)
Where it is played
R/W · 62 %B/W · 42 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




