Ambling Stormshell
Rare · Creature — Turtle
7.4Very goodRank 28 of 271
59.6%Rank 30 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A 5/9 with ward 2 for five mana, a huge wall. When it attacks, you draw three cards but it gets three stun counters; casting a Turtle spell untaps it.
Risks. After attacking, it stays tapped for a long time and no longer blocks. Without Turtles to cast, you mostly use it to draw three cards once in a while.
In the draft. A good blue card: it blocks, protects and draws. Take it at a fair price, and look for Turtles to untap it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.0 win-rate points
Its place in the set
- Rare: rank 15 of 60
- Blue: rank 4 of 34
- Cost 5: rank 7 of 32
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 34,593 games
- 2 copies58.3 % · 1,692 games
Win rate since the set came out (card in hand)
- First two weeks60.4 % · 10,148 games
- Next two weeks60.2 % · 4,794 games
- After that59.2 % · 1,665 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jeskai Revelation1,735 games · 64.8 % (instead of 60.9% expected)
- Kotis, the Fangkeeper1,242 games · 55.6 % (instead of 52.8% expected)
- Sarkhan, Dragon Ascendant1,500 games · 58.5 % (instead of 55.9% expected)
- Herd Heirloom2,102 games · 57.8 % (instead of 55.3% expected)
Cards it wins less with
- Nature's Rhythm160 games · 47.5 % (instead of 52.5% expected)
- Shock Brigade1,887 games · 53.6 % (instead of 57.2% expected)
- Salt Road Packbeast2,304 games · 54.9 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




