Jeskai Revelation
Mythic · Instant
8.8BombRank 6 of 271
68.5%Rank 1 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.8/10).
Why. An instant that does it all: it returns a spell or permanent to its owner's hand, deals 4 damage to any target, creates two 1/1 white Monk creature tokens with prowess, draws two cards and gains 4 life. One card nearly replaces a full turn.
Risks. Seven mana across three colours, and it does not always solve the real problem: the bounce is temporary. It comes down late.
In the draft. A bomb for white-blue-red decks. Take it high if you have fixing; otherwise it stays hard to cast.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +18.0 win-rate points
Its place in the set
- Mythic: rank 4 of 20
- Multicolour: rank 3 of 66
- Cost 7: rank 2 of 2
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.8 % · 18,742 games
- 2 copies65.5 % · 397 games
Win rate since the set came out (card in hand)
- First two weeks68.1 % · 5,378 games
- Next two weeks69.1 % · 2,455 games
- After that69.3 % · 959 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ambling Stormshell1,735 games · 64.8 % (instead of 60.9% expected)
- Songcrafter Mage1,038 games · 63.5 % (instead of 59.8% expected)
- Stormscale Scion598 games · 61.7 % (instead of 58.3% expected)
- Jade-Cast Sentinel633 games · 59.7 % (instead of 57.0% expected)
Cards it wins less with
- Mardu Monument1,269 games · 57.0 % (instead of 62.0% expected)
- Shock Brigade2,286 games · 56.6 % (instead of 61.1% expected)
- Rebellious Strike1,205 games · 56.9 % (instead of 61.2% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
