Sarkhan, Dragon Ascendant
Rare · Legendary Creature — Human Druid
7.0GoodRank 47 of 271
56.4%Rank 95 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A two-mana 2/2 that becomes a threat with Dragons. When it enters, you may behold a Dragon; if you do, you create a Treasure token. Each Dragon that enters afterwards gives it a +1/+1 counter, and it becomes a Dragon with flying until end of turn.
Risks. Without a Dragon in hand or on the battlefield, it is just a plain 2/2. Everything depends on the number of Dragons in your deck.
In the draft. Take it in a red deck with several Dragons. Otherwise it is too dependent: pass it for more reliable cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Rare: rank 33 of 60
- Red: rank 5 of 34
- Cost 2: rank 5 of 65
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 20,641 games
- 2 copies56.2 % · 761 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 5,803 games
- Next two weeks56.5 % · 2,629 games
- After that57.5 % · 1,021 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wingspan Stride331 games · 53.8 % (instead of 49.4% expected)
- Ringing Strike Mastery1,047 games · 54.8 % (instead of 51.7% expected)
- Ambling Stormshell1,500 games · 58.5 % (instead of 55.9% expected)
- Frostcliff Siege1,226 games · 55.3 % (instead of 52.9% expected)
Cards it wins less with
- Call the Spirit Dragons197 games · 44.2 % (instead of 47.5% expected)
- Knockout Maneuver1,362 games · 52.1 % (instead of 55.2% expected)
- Jungle Hollow1,765 games · 51.4 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




