Auroral Procession
Uncommon · Instant
4.8WeakRank 189 of 271
53.9%Rank 195 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A two-mana green-blue instant that returns a card from your graveyard to your hand. It can get back a removal spell or key creature, at the best moment.
Risks. It does nothing on its own: you spend two mana and a card to get another one back. With no good target in your graveyard, it is weak.
In the draft. Filler for green-blue decks. Don't take it over real creatures or removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.0 win-rate points
Its place in the set
- Uncommon: rank 65 of 100
- Multicolour: rank 50 of 66
- Cost 2: rank 45 of 65
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 29,580 games
- 2 copies51.0 % · 2,015 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 9,356 games
- Next two weeks55.4 % · 3,764 games
- After that51.7 % · 1,430 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nature's Rhythm450 games · 53.6 % (instead of 49.9% expected)
- Glacierwood Siege1,658 games · 50.2 % (instead of 47.0% expected)
- Wingspan Stride293 games · 50.9 % (instead of 48.0% expected)
- Sidisi, Regent of the Mire536 games · 53.4 % (instead of 51.0% expected)
Cards it wins less with
- Rot-Curse Rakshasa436 games · 49.8 % (instead of 52.0% expected)
- Qarsi Revenant1,347 games · 53.1 % (instead of 55.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




