Glacierwood Siege

Rare · Enchantment

Pick rating

3.5WeakRank 245 of 271

Observed strength

49.6%Rank 268 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (3.5/10).

Why. A two-colour enchantment with a choice: Temur mills a player for four whenever you cast an instant or sorcery, Sultai lets you play lands from your graveyard. Both are very narrow deck effects.

Risks. Neither mode gives you a creature or removal. You spend three mana and change nothing on the battlefield, which is slow.

In the draft. Avoid it unless you already have a blue-green deck built around the graveyard. Otherwise leave it in the sideboard.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.6 %(set average : 56.0 %)
Card in the opening hand43.9 %(set average : 54.9 %)
Card drawn during the game52.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)41.0 %(set average : 65.0 %)

Its place in the set

  • Rare: rank 60 of 60
  • Multicolour: rank 62 of 66
  • Cost 3: rank 56 of 60
  • Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,231 games46.8 %(all pairs : 48.6 %)
2,209 games51.3 %(all pairs : 48.6 %)
992 games50.1 %(all pairs : 48.6 %)
259 games47.5 %(all pairs : 48.6 %)
255 games48.6 %(all pairs : 48.6 %)
186 games38.7 %(all pairs : 48.6 %)
174 games44.3 %(all pairs : 48.6 %)

splash

123 games53.7 %(all pairs : 48.6 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.0 %· 780 games
All players, card in hand49.7 %· 3,331 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.0 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy48.6 % · 5,737 games
  • 2 copies48.3 % · 812 games

Win rate since the set came out (card in hand)

  • First two weeks49.0 % · 1,973 games
  • Next two weeks52.4 % · 940 games
  • After that47.1 % · 418 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Warden of the Grove

    17. Warden of the Grove

    8.0
  • Surrak, Elusive Hunter

    20. Surrak, Elusive Hunter

    7.8
  • Dragonologist

    26. Dragonologist

    7.5
  • Winternight Stories

    33. Winternight Stories

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.