Wingspan Stride

Common · Enchantment — Aura

Pick rating

1.9WeakRank 266 of 271

Observed strength

48.9%Rank 273 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.9/10).

Why. A one-mana Aura that gives +1/+1 and flying to a creature, and can return to hand for three mana. It makes a big creature evasive.

Risks. An Aura risks a two-for-one if the creature is killed in response, and it does nothing alone. It is very weak as a draft card.

In the draft. Let it pass unless you have lots of big ground creatures. Do not take it before ordinary filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.9 %(set average : 56.0 %)
Card in the opening hand45.8 %(set average : 54.9 %)
Card drawn during the game51.0 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)3.0 %(set average : 65.0 %)

Its place in the set

  • Common: rank 90 of 91
  • Blue: rank 34 of 34
  • Cost 1: rank 18 of 18
  • Average pick: 12.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,525 games49.7 %(all pairs : 49.6 %)
893 games50.1 %(all pairs : 49.6 %)
714 games48.3 %(all pairs : 49.6 %)
685 games50.4 %(all pairs : 49.6 %)
265 games50.9 %(all pairs : 49.6 %)
128 games52.3 %(all pairs : 49.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.3 %· 325 games
All players, card in hand49.5 %· 2,402 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.5 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)45.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy50.0 % · 5,189 games
  • 2 copies41.1 % · 253 games

Win rate since the set came out (card in hand)

  • First two weeks49.0 % · 1,619 games
  • Next two weeks51.1 % · 556 games
  • After that49.8 % · 227 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dragonstorm Forecaster

    88. Dragonstorm Forecaster

    6.2
  • Spectral Denial

    123. Spectral Denial

    5.8
  • Unending Whisper

    139. Unending Whisper

    5.6
  • Humbling Elder

    148. Humbling Elder

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.