Monastery Messenger
Common · Creature — Bird Scout
3.9WeakRank 240 of 271
52.9%Rank 220 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.9/10).
Why. A 2/3 flyer with vigilance that can put a noncreature, nonland card from your graveyard on top of your library. A good evasive body that can also give you a removal spell back.
Risks. The hybrid cost is easy in a three-colour deck and expensive otherwise. The trigger does nothing without a target in your graveyard.
In the draft. Solid in three-colour decks, especially blue-red-white. Outside that it is clunky, so do not take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Common: rank 73 of 91
- Multicolour: rank 60 of 66
- Cost 6: rank 20 of 23
- Average pick: 10.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 39,634 games
- 2 copies52.0 % · 9,046 games
- 3 copies52.5 % · 1,326 games
- 4 copies or more45.8 % · 131 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 15,561 games
- Next two weeks52.7 % · 6,939 games
- After that54.3 % · 2,572 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jade-Cast Sentinel1,171 games · 53.9 % (instead of 50.2% expected)
- Watcher of the Wayside585 games · 54.5 % (instead of 51.5% expected)
- Stormscale Scion1,620 games · 53.2 % (instead of 51.5% expected)
- Jeskai Revelation6,325 games · 59.5 % (instead of 58.0% expected)
Cards it wins less with
- War Effort2,415 games · 50.3 % (instead of 54.3% expected)
- Reverberating Summons1,550 games · 45.2 % (instead of 49.2% expected)
- Inevitable Defeat1,744 games · 51.4 % (instead of 54.8% expected)
Where it is played
R/U · 42 %U/W · 41 %
Played in 9.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




