Nightblade Brigade
Common · Creature — Goblin Soldier
4.4WeakRank 211 of 271
52.5%Rank 225 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 1/3 with deathtouch that discourages attacks. Mobilize 1 adds a tapped and attacking 1/1 red Warrior creature token each time it attacks, and the surveil on entering smooths your draw a little.
Risks. It deals little damage when attacking, and a blocker with power 3 or more kills it, even if it takes the blocker with it. The Warrior token disappears at the end of the turn.
In the draft. A plus for an aggressive white-black-red deck, fine otherwise. Take it late; its real job is blocking with deathtouch.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Common: rank 56 of 91
- Black: rank 19 of 34
- Cost 3: rank 48 of 60
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 37,614 games
- 2 copies52.8 % · 9,874 games
- 3 copies53.0 % · 1,402 games
- 4 copies or more44.3 % · 167 games
Win rate since the set came out (card in hand)
- First two weeks53.5 % · 14,941 games
- Next two weeks52.3 % · 5,751 games
- After that51.4 % · 2,059 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Smile at Death1,619 games · 54.3 % (instead of 51.5% expected)
- Defibrillating Current6,289 games · 54.7 % (instead of 52.4% expected)
- Rot-Curse Rakshasa1,958 games · 54.0 % (instead of 51.8% expected)
- Betor, Kin to All1,778 games · 55.7 % (instead of 53.6% expected)
Cards it wins less with
- Death Begets Life851 games · 50.5 % (instead of 54.4% expected)
- Nature's Rhythm213 games · 46.9 % (instead of 49.7% expected)
Where it is played
B/W · 52 %B/R · 48 %
Played in 9.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




