Evolving Wilds

Common · Land

Pick rating

5.6PlayableRank 129 of 271

Observed strength

55.2%Rank 147 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A simple fixing land: tap and sacrifice it to fetch a basic land onto the battlefield tapped. It helps you reach two or three colors and thins your deck slightly.

Risks. It costs you tempo: it never taps for mana itself, and the land it fetches enters tapped. It adds nothing to a mono-color deck.

In the draft. A good land for a three-color or splash deck. Take it late: you will see plenty.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.2 %(set average : 56.0 %)
Card in the opening hand56.2 %(set average : 54.9 %)
Card drawn during the game54.4 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)98.0 %(set average : 65.0 %)

Its place in the set

  • Common: rank 13 of 91
  • Colourless: rank 17 of 35
  • Cost 0: rank 13 of 23
  • Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

29,283 games56.0 %(all pairs : 55.5 %)
23,685 games54.9 %(all pairs : 55.5 %)
20,367 games55.8 %(all pairs : 55.5 %)
19,115 games56.2 %(all pairs : 55.5 %)
14,184 games54.6 %(all pairs : 55.5 %)
8,265 games58.2 %(all pairs : 55.5 %)
6,197 games54.8 %(all pairs : 55.5 %)
6,105 games55.4 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 15,094 games
All players, card in hand55.5 %· 72,957 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.1 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 132,512 games
  • 2 copies55.8 % · 20,790 games
  • 3 copies55.2 % · 1,853 games
  • 4 copies or more55.4 % · 101 games

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 46,506 games
  • Next two weeks55.6 % · 19,414 games
  • After that55.4 % · 7,037 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Other cards of the same cost and colours

  • Cori Mountain Monastery

    41. Cori Mountain Monastery

    7.0
  • Great Arashin City

    43. Great Arashin City

    7.0
  • Dalkovan Encampment

    54. Dalkovan Encampment

    6.8
  • Kishla Village

    63. Kishla Village

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.