Effortless Master

Uncommon · Creature — Orc Monk

Pick rating

2.1WeakRank 249 of 271

Observed strength

51.6%Rank 251 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.2/10).

Why. A 4/3 with vigilance and menace for four that enters with two +1/+1 counters if you have cast two or more spells this turn. The base body is already fine, and on a good turn it becomes a 6/5 that is hard to block.

Risks. It needs blue and red, and you must cast another spell the same turn before it, which often takes a later turn. In a slow deck it stays a slightly fragile 4/3.

In the draft. A reasonable playable in blue-red decks with cheap spells. Take it as a body for the curve.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.6 %(set average : 56.0 %)
Card in the opening hand48.3 %(set average : 54.9 %)
Card drawn during the game53.6 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +1.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)48.0 %(set average : 65.0 %)

Its place in the set

  • Uncommon: rank 91 of 100
  • Multicolour: rank 63 of 66
  • Cost 4: rank 39 of 44
  • Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,037 games51.7 %(all pairs : 51.7 %)
6,351 games52.0 %(all pairs : 51.7 %)
2,537 games52.6 %(all pairs : 51.7 %)
731 games51.0 %(all pairs : 51.7 %)
477 games52.2 %(all pairs : 51.7 %)
328 games42.1 %(all pairs : 51.7 %)
219 games47.0 %(all pairs : 51.7 %)
196 games52.6 %(all pairs : 51.7 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.3 %· 1,843 games
All players, card in hand52.5 %· 11,147 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy51.9 % · 20,268 games
  • 2 copies50.6 % · 2,668 games
  • 3 copies47.7 % · 262 games

Win rate since the set came out (card in hand)

  • First two weeks53.1 % · 7,420 games
  • Next two weeks51.5 % · 2,771 games
  • After that51.3 % · 956 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 34 %

Played in 4.4% of the decks of the set

Other cards of the same cost and colours

  • Neriv, Heart of the Storm

    25. Neriv, Heart of the Storm

    7.6
  • Eshki Dragonclaw

    30. Eshki Dragonclaw

    7.4
  • Fangkeeper's Familiar

    31. Fangkeeper's Familiar

    7.4
  • Magmatic Hellkite

    32. Magmatic Hellkite

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.