Fleeting Effigy
Uncommon · Creature — Elemental
6.0PlayableRank 106 of 271
55.3%Rank 141 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A one-mana haste creature that returns to your hand at your end step. It rarely dies to removal, and it attacks every turn for 2, or more with its three-mana pump that gives +2/+0.
Risks. It never blocks, never stays on the battlefield and costs you a mana every turn. Against a deck with good blockers it runs into a wall.
In the draft. A card for very aggressive decks, red ones especially. Slower decks can skip it. A mid-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Uncommon: rank 30 of 100
- Red: rank 14 of 34
- Cost 1: rank 8 of 18
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 28,627 games
- 2 copies57.0 % · 4,226 games
- 3 copies55.5 % · 375 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 8,070 games
- Next two weeks56.1 % · 4,750 games
- After that57.4 % · 1,916 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dalkovan Encampment2,840 games · 59.8 % (instead of 57.0% expected)
- Neriv, Heart of the Storm991 games · 58.5 % (instead of 56.0% expected)
Cards it wins less with
- Taigam, Master Opportunist838 games · 48.8 % (instead of 54.3% expected)
- Riverwalk Technique3,280 games · 51.3 % (instead of 56.2% expected)
- Ureni's Rebuff2,234 games · 51.6 % (instead of 56.1% expected)
Where it is played
R/W · 29 %R/U · 25 %
Played in 6.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



