Stadium Headliner
Rare · Creature — Goblin Warrior
7.9Very goodRank 18 of 271
58.5%Rank 47 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A 1/1 for one red mana with Mobilize 1: when it attacks, it adds a tapped and attacking 1/1 red Warrior creature token. Later, two mana and its sacrifice deal damage equal to the number of creatures you control to a target creature: a hidden removal.
Risks. A 1/1 that attacks is quickly blocked and killed. The removal depends on your board and loses value if it is small.
In the draft. A good card for aggressive red decks. Take it at a fair price; it is worse in a deck with few creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Rare: rank 9 of 60
- Red: rank 2 of 34
- Cost 1: rank 1 of 18
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.9 % · 22,434 games
- 2 copies58.6 % · 1,407 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 5,894 games
- Next two weeks58.7 % · 3,129 games
- After that58.7 % · 1,092 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Venerated Stormsinger2,390 games · 58.8 % (instead of 56.7% expected)
- Mardu Siegebreaker1,690 games · 58.3 % (instead of 56.4% expected)
- Furious Forebear4,424 games · 59.7 % (instead of 57.9% expected)
- All-Out Assault1,125 games · 59.1 % (instead of 57.8% expected)
Cards it wins less with
- Dragonstorm Globe1,269 games · 52.2 % (instead of 56.2% expected)
- Rugged Highlands1,548 games · 53.1 % (instead of 56.9% expected)
- Sibsig Appraiser2,846 games · 54.5 % (instead of 58.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



