Songcrafter Mage

Rare · Creature — Human Bard

Pick rating

6.8GoodRank 56 of 271

Observed strength

56.0%Rank 112 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A very good rare of the format (6.8/10).

Why. A 3/2 with flash for three mana. When it enters, an instant or sorcery card in your graveyard gains Harmonize until end of turn, with its mana cost as the Harmonize cost: tapping a creature reduces that cost by its power.

Risks. It needs an instant or sorcery in your graveyard, otherwise it is just a 3/2. Three exact colours.

In the draft. A mid-pack pick for a green-blue-red deck with plenty of spells. Without them, it loses most of its value.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.0 %(set average : 56.0 %)
Card in the opening hand51.5 %(set average : 54.9 %)
Card drawn during the game58.7 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 65.0 %)

Its place in the set

  • Rare: rank 39 of 60
  • Multicolour: rank 23 of 66
  • Cost 3: rank 16 of 60
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,857 games55.3 %(all pairs : 54.9 %)
2,369 games55.2 %(all pairs : 54.9 %)
1,776 games54.7 %(all pairs : 54.9 %)
1,300 games54.7 %(all pairs : 54.9 %)

splash

1,299 games51.8 %(all pairs : 54.9 %)
811 games52.3 %(all pairs : 54.9 %)

splash

557 games55.1 %(all pairs : 54.9 %)

splash

245 games55.1 %(all pairs : 54.9 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.7 %· 2,736 games
All players, card in hand56.6 %· 11,166 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 22,064 games
  • 2 copies53.2 % · 1,480 games

Win rate since the set came out (card in hand)

  • First two weeks56.9 % · 6,883 games
  • Next two weeks56.0 % · 3,151 games
  • After that56.4 % · 1,132 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Nature's Rhythm201 games · 42.8 % (instead of 51.3% expected)
  • Twin Bolt1,341 games · 51.2 % (instead of 53.8% expected)

Other cards of the same cost and colours

  • Warden of the Grove

    17. Warden of the Grove

    8.0
  • Surrak, Elusive Hunter

    20. Surrak, Elusive Hunter

    7.8
  • Tersa Lightshatter

    21. Tersa Lightshatter

    7.7
  • Dragonologist

    26. Dragonologist

    7.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.