Loxodon Battle Priest
Uncommon · Creature — Elephant Cleric
2.9WeakRank 247 of 271
52.3%Rank 232 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.9/10).
Why. A 3/5 for five that puts a +1/+1 counter on another of your creatures at the beginning of your combat. Over several turns it grows your team, and the toughness makes it hard to kill.
Risks. Five mana for a 3/5 with no evasion is expensive. You need other creatures to benefit from the counters.
In the draft. Five-mana filler in white. Take it if you have a decent creature base and room in the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 90 of 100
- White: rank 33 of 34
- Cost 5: rank 30 of 32
- Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 20,484 games
- 2 copies53.2 % · 1,806 games
- 3 copies54.5 % · 110 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 6,750 games
- Next two weeks52.4 % · 1,992 games
- After that50.6 % · 664 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perennation686 games · 53.8 % (instead of 49.6% expected)
- Cruel Truths1,188 games · 53.2 % (instead of 50.0% expected)
- Hollowmurk Siege1,326 games · 54.1 % (instead of 51.3% expected)
- Tempest Hawk1,387 games · 54.4 % (instead of 51.7% expected)
Cards it wins less with
- Dispelling Exhale1,131 games · 49.7 % (instead of 53.7% expected)
- Dragonstorm Globe1,666 games · 48.4 % (instead of 52.3% expected)
- Dirgur Island Dragon // Skimming Strike1,137 games · 49.0 % (instead of 52.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




