Tempest Hawk
Common · Creature — Bird
4.8WeakRank 187 of 271
52.2%Rank 233 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A three-mana 2/2 flier. If it hits the opponent, it searches for another copy, and a deck may contain any number of them. In a deck full of copies it becomes an offensive engine.
Risks. In draft you will have only a few copies, so the search rarely matters. A 2/2 flier dies to an aerial blocker or the first removal.
In the draft. An average white common, useful in aggressive decks. Take it as an evasive creature and don't count on the search.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 46 of 91
- White: rank 26 of 34
- Cost 3: rank 41 of 60
- Average pick: 10.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.8 % · 1,859 games
- 2 copies53.4 % · 6,234 games
- 3 copies55.0 % · 5,394 games
- 4 copies or more55.3 % · 2,100 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 6,065 games
- Next two weeks53.8 % · 3,403 games
- After that52.7 % · 1,189 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Neriv, Heart of the Storm491 games · 57.8 % (instead of 53.7% expected)
- Barrensteppe Siege1,146 games · 53.8 % (instead of 50.9% expected)
- Loxodon Battle Priest1,387 games · 54.4 % (instead of 51.7% expected)
- Fire-Rim Form1,596 games · 54.9 % (instead of 53.3% expected)
Cards it wins less with
- Zurgo, Thunder's Decree1,043 games · 49.9 % (instead of 54.4% expected)
- Jeskai Monument920 games · 50.7 % (instead of 54.2% expected)
- Dispelling Exhale794 games · 51.1 % (instead of 54.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




