
Sagu Wildling // Roost Seek
Common · Creature — Dragon // Sorcery — Omen
5.8PlayableRank 121 of 271
56.6%Rank 89 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A five-mana 3/3 flying Dragon that gains you 3 life on entering. Its Omen half is a one-mana green sorcery fetching a basic land to your hand; the card is then shuffled into your library, so you may draw it again later.
Risks. A 3/3 for five is modest, and the Omen does not change the board. It does not save you against a faster deck.
In the draft. A good green common: two jobs in one card, fixing included. Take it mid-pack for your green deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.1 win-rate points
Its place in the set
- Common: rank 11 of 91
- Green: rank 15 of 34
- Cost 5: rank 15 of 32
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 102,747 games
- 2 copies54.9 % · 28,281 games
- 3 copies56.0 % · 4,079 games
- 4 copies or more58.2 % · 407 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 42,284 games
- Next two weeks56.3 % · 19,728 games
- After that56.7 % · 7,151 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glacierwood Siege2,315 games · 50.3 % (instead of 48.3% expected)
- Mistrise Village1,646 games · 52.7 % (instead of 50.8% expected)
Cards it wins less with
- Neriv, Heart of the Storm569 games · 46.7 % (instead of 54.9% expected)
- All-Out Assault794 games · 48.6 % (instead of 55.5% expected)
- Mardu Siegebreaker1,058 games · 48.7 % (instead of 54.0% expected)
Where it is played
G/R · 63 %G/U · 59 %
Played in 25% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



