United Battlefront

Rare · Sorcery

Pick rating

4.9WeakRank 186 of 271

A solid playable that rarely gets cut (4.9/10).

Why. A four-mana sorcery that looks at seven cards and puts up to two noncreature, nonland permanents with mana value 3 or less onto the battlefield. In a deck full of artifacts and enchantments it can give a big edge.

Risks. In draft there are few good targets, so it may find nothing. A miss costs you a turn for next to nothing.

In the draft. Leave it out of most decks. Only a white deck with many artifacts and enchantments can play it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

How often it ends up in the deck once drafted by a strong player (not a win rate)2.0 %(set average : 65.0 %)

Its place in the set

  • Rare: rank 58 of 60
  • White: rank 25 of 34
  • Cost 4: rank 25 of 44

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

131 games46.6 %(all pairs : 43.4 %)
109 games40.4 %(all pairs : 43.4 %)

Win rate on the play and on the draw

Games on the play (the deck holds the card)44.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)41.8 %(set average : 52.1 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Revival of the Ancestors

    19. Revival of the Ancestors

    7.9
  • Neriv, Heart of the Storm

    25. Neriv, Heart of the Storm

    7.6
  • Inevitable Defeat

    34. Inevitable Defeat

    7.4
  • Mardu Siegebreaker

    45. Mardu Siegebreaker

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.