United Battlefront
Rare · Sorcery
4.9WeakRank 186 of 271
A solid playable that rarely gets cut (4.9/10).
Why. A four-mana sorcery that looks at seven cards and puts up to two noncreature, nonland permanents with mana value 3 or less onto the battlefield. In a deck full of artifacts and enchantments it can give a big edge.
Risks. In draft there are few good targets, so it may find nothing. A miss costs you a turn for next to nothing.
In the draft. Leave it out of most decks. Only a white deck with many artifacts and enchantments can play it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 58 of 60
- White: rank 25 of 34
- Cost 4: rank 25 of 44
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Riling Dawnbreaker // Signaling Roar153 games · 44.4 % (instead of 42.8% expected)
Cards it wins less with
- Stormplain Detainment172 games · 43.0 % (instead of 43.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




