Whirlwing Stormbrood // Dynamic Soar
Uncommon · Creature — Dragon // Sorcery — Omen
5.2PlayableRank 171 of 271
55.1%Rank 153 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 4/3 flash flier for five: ambush an attacking flier or land it at the end of the opponent's turn. It also lets you cast sorceries and Dragon spells as though they had flash. The Omen puts three +1/+1 counters on a creature for three mana, then the card is shuffled back.
Risks. Five mana for a 4/3 is expensive, and the extra flash effect gives little without sorceries or other Dragons. The Omen needs a creature to buff.
In the draft. A decent Dragon in blue, playable with green too thanks to the Omen half. Do not take it over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Uncommon: rank 58 of 100
- Blue: rank 19 of 34
- Cost 5: rank 19 of 32
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 46,234 games
- 2 copies52.9 % · 4,480 games
- 3 copies52.0 % · 269 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 14,571 games
- Next two weeks56.4 % · 6,859 games
- After that53.4 % · 2,459 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rot-Curse Rakshasa449 games · 57.0 % (instead of 52.1% expected)
- Stormscale Scion1,236 games · 54.9 % (instead of 51.9% expected)
- Glacierwood Siege1,322 games · 49.7 % (instead of 47.1% expected)
Cards it wins less with
- Riling Dawnbreaker // Signaling Roar2,798 games · 49.4 % (instead of 52.9% expected)
- Stormplain Detainment3,498 games · 51.1 % (instead of 53.5% expected)
- Great Arashin City1,114 games · 52.1 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




