Curious Farm Animals
Common · Creature — Boar Elk Bird Ox
5.5PlayableRank 148 of 281
53.9%Rank 192 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.5/10).
Why. A one-mana 1/1 that gains you 3 life when it dies and can be sacrificed for two mana to destroy an artifact or enchantment. A utility body against the opponent's artifacts and enchantments.
Risks. A 1/1 for one barely affects the board. Its value depends on the opponent's targets, and otherwise it just gains life.
In the draft. A white filler playable, useful against equipment and enchantments. Take it late unless you meet a dangerous target.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 25 of 91
- White: rank 26 of 40
- Cost 1: rank 18 of 26
- Average pick: 11.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 16,352 games
- 2 copies54.5 % · 1,818 games
- 3 copies57.6 % · 144 games
Win rate since the set came out (card in hand)
- First two weeks55.5 % · 4,184 games
- Next two weeks52.7 % · 2,079 games
- After that55.2 % · 1,834 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fatal Fissure265 games · 52.5 % (instead of 47.8% expected)
- Phoenix Fleet Airship962 games · 59.9 % (instead of 55.1% expected)
- Destined Confrontation904 games · 52.3 % (instead of 48.8% expected)
- Secret Tunnel1,073 games · 58.1 % (instead of 55.2% expected)
Cards it wins less with
- Abandon Attachments1,227 games · 50.0 % (instead of 53.8% expected)
- Katara, Water Tribe's Hope1,100 games · 53.2 % (instead of 56.6% expected)
- Forecasting Fortune Teller2,094 games · 51.9 % (instead of 55.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




