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Uncommon · Instant — Lesson

Pick rating

6.4GoodRank 79 of 281

Observed strength

56.3%Rank 113 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. For one white mana, one of your creatures gains flying, first strike, lifelink, and hexproof until end of turn. In combat it is a blowout: win a duel, dodge targeted removal, or hit in the air.

Risks. It is a one-turn spell: with no creature to protect or support, it does nothing. If they respond by killing the creature, you lose the card.

In the draft. Good in an aggressive white deck or one with many small creatures. It is a Lesson, so it helps the synergies. Take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.2 %)
Card in the opening hand55.4 %(set average : 55.4 %)
Card drawn during the game56.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)74.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 30 of 110
  • White: rank 14 of 40
  • Cost 1: rank 7 of 26
  • Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,589 games57.1 %(all pairs : 56.7 %)
8,216 games57.8 %(all pairs : 56.7 %)
7,643 games56.9 %(all pairs : 56.7 %)
3,831 games56.6 %(all pairs : 56.7 %)
2,545 games62.0 %(all pairs : 56.7 %)
1,724 games52.6 %(all pairs : 56.7 %)
1,057 games53.0 %(all pairs : 56.7 %)
901 games49.6 %(all pairs : 56.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.2 %· 4,449 games
All players, card in hand57.2 %· 16,780 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.9 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.8 % · 37,246 games
  • 2 copies56.2 % · 1,970 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 8,859 games
  • Next two weeks56.1 % · 4,696 games
  • After that58.4 % · 3,225 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Momo, Friendly Flier

    33. Momo, Friendly Flier

    7.4
  • Momo, Playful Pet

    54. Momo, Playful Pet

    6.8
  • Earth Kingdom Protectors

    67. Earth Kingdom Protectors

    6.6
  • Yip Yip!

    128. Yip Yip!

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.