Earth Kingdom Protectors
Uncommon · Creature — Human Soldier Ally
6.6GoodRank 67 of 281
57.0%Rank 87 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 1/1 with vigilance for one mana. By sacrificing it, another Ally you control gains indestructible until end of turn. It protects a valuable Ally from destroy removal or a bad combat.
Risks. A 1/1 with no impact alone. It only protects Allies, and against exile or sacrifice, indestructible does nothing.
In the draft. A pick for white decks with several important Allies. It remains a fine one-drop for aggression.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Uncommon: rank 22 of 110
- White: rank 13 of 40
- Cost 1: rank 5 of 26
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 48,503 games
- 2 copies59.3 % · 6,105 games
- 3 copies58.0 % · 319 games
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 12,791 games
- Next two weeks56.8 % · 6,483 games
- After that56.9 % · 4,726 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jet's Brainwashing577 games · 59.3 % (instead of 55.9% expected)
- Yue, the Moon Spirit1,212 games · 56.8 % (instead of 54.7% expected)
- Great Divide Guide2,698 games · 61.5 % (instead of 59.7% expected)
Cards it wins less with
- Avatar Aang // Aang, Master of Elements573 games · 48.0 % (instead of 53.7% expected)
- White Lotus Hideout1,261 games · 50.5 % (instead of 54.2% expected)
- Honest Work567 games · 49.4 % (instead of 52.9% expected)
Where it is played
B/W · 34 %G/W · 32 %
Played in 9.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




