Dragonfly Swarm

Uncommon · Creature — Dragon Insect

Pick rating

7.0GoodRank 46 of 281

Observed strength

57.9%Rank 64 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A flier with ward 1 for three. Its power equals the noncreature, nonland cards in your graveyard, so it grows more dangerous as the game goes on. It replaces itself when it dies if you have a Lesson.

Risks. It arrives with zero power early, and a game with few spells leaves it weak. Its power shrinks if your graveyard gets exiled. Two specific colors: blue and red.

In the draft. A good pick for blue-red decks with plenty of instants and sorceries. In a deck with few spells it loses a lot of value.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.9 %(set average : 56.2 %)
Card in the opening hand54.5 %(set average : 55.4 %)
Card drawn during the game59.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)76.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 10 of 110
  • Multicolour: rank 12 of 51
  • Cost 3: rank 10 of 64
  • Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

25,336 games57.9 %(all pairs : 56.4 %)
8,501 games55.6 %(all pairs : 56.4 %)
2,742 games53.5 %(all pairs : 56.4 %)
2,307 games52.7 %(all pairs : 56.4 %)
1,876 games56.7 %(all pairs : 56.4 %)

splash

715 games55.4 %(all pairs : 56.4 %)

splash

680 games55.0 %(all pairs : 56.4 %)
636 games53.5 %(all pairs : 56.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.9 %· 8,012 games
All players, card in hand58.3 %· 23,792 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.5 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 33,432 games
  • 2 copies57.8 % · 9,522 games
  • 3 copies60.6 % · 1,687 games
  • 4 copies or more54.3 % · 245 games

Win rate since the set came out (card in hand)

  • First two weeks58.5 % · 12,070 games
  • Next two weeks58.2 % · 6,822 games
  • After that57.8 % · 4,900 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 50 %

Played in 7.8% of the decks of the set

Other cards of the same cost and colours

  • Aang, Swift Savior // Aang and La, Ocean's Fury

    11. Aang, Swift Savior // Aang and La, Ocean's Fury

    8.5
  • Fated Firepower

    18. Fated Firepower

    8.0
  • Ty Lee, Chi Blocker

    26. Ty Lee, Chi Blocker

    7.6
  • Invasion Submersible

    28. Invasion Submersible

    7.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.