Dragonfly Swarm
Uncommon · Creature — Dragon Insect
7.0GoodRank 46 of 281
57.9%Rank 64 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.0/10).
Why. A flier with ward 1 for three. Its power equals the noncreature, nonland cards in your graveyard, so it grows more dangerous as the game goes on. It replaces itself when it dies if you have a Lesson.
Risks. It arrives with zero power early, and a game with few spells leaves it weak. Its power shrinks if your graveyard gets exiled. Two specific colors: blue and red.
In the draft. A good pick for blue-red decks with plenty of instants and sorceries. In a deck with few spells it loses a lot of value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.2 win-rate points
Its place in the set
- Uncommon: rank 10 of 110
- Multicolour: rank 12 of 51
- Cost 3: rank 10 of 64
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 33,432 games
- 2 copies57.8 % · 9,522 games
- 3 copies60.6 % · 1,687 games
- 4 copies or more54.3 % · 245 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 12,070 games
- Next two weeks58.2 % · 6,822 games
- After that57.8 % · 4,900 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Price of Freedom1,117 games · 55.5 % (instead of 52.0% expected)
- Bumi, King of Three Trials2,907 games · 57.4 % (instead of 54.5% expected)
- Energybending2,333 games · 55.9 % (instead of 53.0% expected)
Cards it wins less with
- Secret of Bloodbending169 games · 40.8 % (instead of 49.2% expected)
- Trusty Boomerang183 games · 44.3 % (instead of 50.8% expected)
- Jet's Brainwashing807 games · 50.4 % (instead of 54.6% expected)
Where it is played
R/U · 50 %
Played in 7.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




