Bumi, King of Three Trials
Uncommon · Legendary Creature — Human Noble Ally
4.6WeakRank 212 of 281
54.0%Rank 185 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A six-mana 4/4 whose enter trigger picks up to as many modes as Lessons in your graveyard: three +1/+1 counters on it, a target player scries 3, or Earthbend 3. With three Lessons it does everything.
Risks. It costs six, and with no Lessons in the graveyard it is an expensive vanilla 4/4. It relies on a deck full of Lessons cast before it.
In the draft. A green top-end for a Lesson deck. Without at least a few Lessons, do not play it; otherwise take it as a mid-pack finisher.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Uncommon: rank 84 of 110
- Green: rank 29 of 39
- Cost 6: rank 10 of 13
- Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.2 % · 29,707 games
- 2 copies53.5 % · 2,575 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 8,088 games
- Next two weeks54.9 % · 3,806 games
- After that54.7 % · 2,523 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sokka, Bold Boomeranger806 games · 56.2 % (instead of 51.7% expected)
- The Lion-Turtle3,682 games · 56.9 % (instead of 52.9% expected)
- The Last Agni Kai517 games · 53.6 % (instead of 50.1% expected)
Cards it wins less with
- Southern Air Temple648 games · 44.6 % (instead of 48.8% expected)
- Razor Rings2,449 games · 50.1 % (instead of 54.3% expected)
- Avatar Enthusiasts2,061 games · 50.9 % (instead of 54.4% expected)
Where it is played
G/R · 30 %G/U · 30 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




