Yip Yip!

Common · Instant — Lesson

Pick rating

5.8PlayableRank 128 of 281

Observed strength

56.2%Rank 119 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A one-mana instant that gives +2/+2 to one of your creatures until end of turn, plus flying if it is an Ally. It wins a combat, or pushes an attack through a block cheaply.

Risks. It is a trick: if the opponent kills the creature in response, you lose a card. It is half as good without Allies, and weak in a slow deck.

In the draft. A good trick for aggressive or Ally white decks. A mid-pack pick. One copy is fine, two are acceptable if your deck is aggressive.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.2 %(set average : 56.2 %)
Card in the opening hand54.8 %(set average : 55.4 %)
Card drawn during the game57.1 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -1.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)59.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 17 of 91
  • White: rank 23 of 40
  • Cost 1: rank 16 of 26
  • Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

27,494 games56.9 %(all pairs : 57.4 %)
20,475 games57.6 %(all pairs : 57.4 %)
17,847 games58.4 %(all pairs : 57.4 %)
7,008 games62.3 %(all pairs : 57.4 %)
5,844 games55.8 %(all pairs : 57.4 %)
2,528 games54.5 %(all pairs : 57.4 %)
1,635 games55.1 %(all pairs : 57.4 %)
1,499 games51.1 %(all pairs : 57.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.7 %· 10,851 games
All players, card in hand57.1 %· 39,303 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.7 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 69,138 games
  • 2 copies58.0 % · 15,530 games
  • 3 copies59.6 % · 1,559 games
  • 4 copies or more61.0 % · 146 games

Win rate since the set came out (card in hand)

  • First two weeks58.2 % · 18,767 games
  • Next two weeks55.7 % · 12,241 games
  • After that56.5 % · 8,295 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 53 %G/W · 51 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Momo, Friendly Flier

    33. Momo, Friendly Flier

    7.4
  • Momo, Playful Pet

    54. Momo, Playful Pet

    6.8
  • Earth Kingdom Protectors

    67. Earth Kingdom Protectors

    6.6
  • Enter the Avatar State

    79. Enter the Avatar State

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.