Firebending Student

Rare · Creature — Human Monk

Pick rating

5.0PlayableRank 186 of 281

Observed strength

51.8%Rank 244 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.0/10).

Why. A two-mana red 1/2 with prowess and Firebending equal to its power: each noncreature spell grows it and increases the mana gained on attack. In a spells deck it can get very strong.

Risks. Without noncreature spells it is a 1/2 that earns little mana. It is fragile and easy to block or kill.

In the draft. A rare for spell-heavy decks, notably blue-red. In a creature deck, avoid it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.8 %(set average : 56.2 %)
Card in the opening hand52.9 %(set average : 55.4 %)
Card drawn during the game50.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -1.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)71.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 48 of 60
  • Red: rank 24 of 40
  • Cost 2: rank 56 of 74
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,135 games53.3 %(all pairs : 53.3 %)
3,716 games55.9 %(all pairs : 53.3 %)
2,839 games53.3 %(all pairs : 53.3 %)
1,072 games51.8 %(all pairs : 53.3 %)
820 games55.1 %(all pairs : 53.3 %)
489 games51.5 %(all pairs : 53.3 %)
390 games51.3 %(all pairs : 53.3 %)
307 games47.2 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.9 %· 1,366 games
All players, card in hand52.5 %· 6,323 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.5 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.0 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.4 % · 13,510 games
  • 2 copies52.3 % · 858 games

Win rate since the set came out (card in hand)

  • First two weeks52.0 % · 3,603 games
  • Next two weeks53.6 % · 1,667 games
  • After that52.6 % · 1,053 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Iroh's Demonstration

    39. Iroh's Demonstration

    7.2
  • Combustion Technique

    45. Combustion Technique

    7.0
  • Tiger-Dillo

    71. Tiger-Dillo

    6.6
  • Sokka, Bold Boomeranger

    86. Sokka, Bold Boomeranger

    6.3

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.