Earth Rumble Wrestlers
Common · Creature — Human Warrior Performer
5.0PlayableRank 185 of 281
53.2%Rank 206 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A four-mana 3/4 with reach, castable in red or green, that gets +1/+0 and trample if you control a land creature or a land entered this turn. It attacks well on turns when you play a land.
Risks. With no land played that turn it is a plain 3/4. If you run out of lands to drop, the bonus goes away.
In the draft. A fair mid-curve body for green or red decks. Better with earthbend effects, but playable without.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Common: rank 48 of 91
- Multicolour: rank 36 of 51
- Cost 4: rank 32 of 52
- Average pick: 11.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 16,688 games
- 2 copies53.4 % · 2,268 games
- 3 copies55.0 % · 222 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 4,670 games
- Next two weeks54.3 % · 2,289 games
- After that54.4 % · 1,596 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Solstice Revelations402 games · 56.0 % (instead of 51.3% expected)
- Badgermole Cub1,576 games · 60.2 % (instead of 56.4% expected)
- Avatar Destiny526 games · 52.3 % (instead of 49.2% expected)
- Deadly Precision1,599 games · 56.9 % (instead of 53.9% expected)
Cards it wins less with
- How to Start a Riot1,285 games · 49.0 % (instead of 52.8% expected)
- Path to Redemption1,749 games · 52.1 % (instead of 55.4% expected)
- Forecasting Fortune Teller1,768 games · 51.5 % (instead of 54.8% expected)
Where it is played
G/R · 29 %
Played in 3.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




