Tiger-Dillo
Uncommon · Creature — Cat Armadillo
6.6GoodRank 71 of 281
55.8%Rank 124 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 4/3 for two mana looks huge on paper. In a deck full of big creatures it attacks and blocks from the early turns and outclasses small enemy creatures.
Risks. It can't attack or block without another creature with power 4 or greater: alone it is useless. Lose your big creature and it goes back to being a spectator.
In the draft. Play it only if your deck has enough power-4 creatures, typically in red-green. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Uncommon: rank 25 of 110
- Red: rank 8 of 40
- Cost 2: rank 18 of 74
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 7,355 games
- 2 copies55.9 % · 2,799 games
- 3 copies56.5 % · 949 games
- 4 copies or more61.5 % · 200 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 3,271 games
- Next two weeks53.4 % · 1,490 games
- After that56.6 % · 1,055 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Beifong's Bounty Hunters616 games · 61.5 % (instead of 55.6% expected)
- Bitter Work3,376 games · 56.4 % (instead of 52.6% expected)
- Toph, the Blind Bandit2,302 games · 59.3 % (instead of 55.7% expected)
- Foggy Bottom Swamp816 games · 57.6 % (instead of 54.3% expected)
Cards it wins less with
- Wandering Musicians1,049 games · 51.8 % (instead of 56.1% expected)
- Lost Days652 games · 52.8 % (instead of 56.5% expected)
- Fire Nation Cadets2,698 games · 52.2 % (instead of 55.8% expected)
Where it is played
G/R · 30 %
Played in 2.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




