Glider Kids

Common · Creature — Human Pilot Ally

Pick rating

5.6PlayableRank 138 of 281

Observed strength

55.9%Rank 121 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A 2/3 flier for three with scry 1 on entry. It attacks in the air, blocks small ground creatures well and smooths your next draw. A clean white common, especially in evasive decks.

Risks. With 2 power it doesn't close the game quickly. It's vulnerable to bigger fliers and removal, and its effect is modest.

In the draft. A good curve filler for any white deck. Take it over similarly costed creatures without evasion.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.9 %(set average : 56.2 %)
Card in the opening hand55.8 %(set average : 55.4 %)
Card drawn during the game56.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 20 of 91
  • White: rank 24 of 40
  • Cost 3: rank 32 of 64
  • Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

38,637 games57.5 %(all pairs : 57.0 %)
22,845 games57.4 %(all pairs : 57.0 %)
21,193 games57.4 %(all pairs : 57.0 %)
12,860 games56.2 %(all pairs : 57.0 %)
7,101 games62.2 %(all pairs : 57.0 %)
4,398 games53.0 %(all pairs : 57.0 %)
2,403 games53.4 %(all pairs : 57.0 %)
2,303 games51.5 %(all pairs : 57.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.6 %· 15,927 games
All players, card in hand56.8 %· 57,669 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 83,401 games
  • 2 copies57.4 % · 27,141 games
  • 3 copies58.8 % · 5,003 games
  • 4 copies or more60.1 % · 754 games

Win rate since the set came out (card in hand)

  • First two weeks57.6 % · 30,308 games
  • Next two weeks55.8 % · 15,968 games
  • After that56.3 % · 11,393 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Tiger-Seal307 games · 49.5 % (instead of 53.8% expected)

Where it is played

U/W · 57 %R/W · 56 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Aang, Swift Savior // Aang and La, Ocean's Fury

    11. Aang, Swift Savior // Aang and La, Ocean's Fury

    8.5
  • Suki, Courageous Rescuer

    17. Suki, Courageous Rescuer

    8.1
  • Earth Kingdom Jailer

    25. Earth Kingdom Jailer

    7.6
  • Iroh, Tea Master

    48. Iroh, Tea Master

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.