Hakoda, Selfless Commander
Rare · Legendary Creature — Human Warrior Ally
6.4GoodRank 81 of 281
57.6%Rank 70 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 3/5 vigilance that looks at the top of your library and casts Allies from there. It gives you value whenever the top card is an Ally, and can sacrifice itself to make your whole team indestructible with +0/+5.
Risks. Its edge depends on your Allies: without them it is a good body and not much more. The sacrifice is a one-shot combat effect that costs the creature.
In the draft. Very good in a white deck full of Allies. Take it fairly early if you already have Allies, otherwise as a good 3/5 defensive body.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Rare: rank 34 of 60
- White: rank 15 of 40
- Cost 4: rank 15 of 52
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.9 % · 26,949 games
- 2 copies58.3 % · 924 games
Win rate since the set came out (card in hand)
- First two weeks59.3 % · 6,364 games
- Next two weeks56.7 % · 3,286 games
- After that57.1 % · 2,231 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sandbender Scavengers624 games · 57.4 % (instead of 53.9% expected)
- Katara, the Fearless1,274 games · 56.0 % (instead of 53.0% expected)
- Southern Air Temple920 games · 54.2 % (instead of 51.6% expected)
- Aang, at the Crossroads // Aang, Destined Savior1,895 games · 59.8 % (instead of 57.8% expected)
Cards it wins less with
- Foggy Swamp Vinebender1,572 games · 52.1 % (instead of 55.0% expected)
- Cycle of Renewal1,470 games · 50.4 % (instead of 53.1% expected)
- Corrupt Court Official1,691 games · 54.1 % (instead of 56.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




