Toph, the First Metalbender
Rare · Legendary Creature — Human Warrior Ally
6.2GoodRank 99 of 281
56.5%Rank 102 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A 3/3 for four that earthbends 2 at the start of each of your end steps and makes your nontoken artifacts lands. It produces a new land creature every turn: a steady stream of threats.
Risks. Three colors (red, green, white) make its mana base hard. It dies quickly, and your artifacts that become lands are exposed to land effects.
In the draft. A pick for a three-color red-green-white deck only. It is not playable elsewhere.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.7 win-rate points
Its place in the set
- Rare: rank 40 of 60
- Multicolour: rank 24 of 51
- Cost 4: rank 17 of 52
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 15,797 games
- 2 copies55.0 % · 1,104 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 3,574 games
- Next two weeks55.7 % · 2,168 games
- After that58.7 % · 1,664 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Lion-Turtle837 games · 57.2 % (instead of 53.3% expected)
- The Spirit Oasis593 games · 51.1 % (instead of 47.6% expected)
- Bumi, Unleashed1,354 games · 59.5 % (instead of 56.4% expected)
- Badgermole Cub975 games · 59.5 % (instead of 56.6% expected)
Cards it wins less with
- Rockalanche886 games · 49.4 % (instead of 53.5% expected)
- Fire Nation Cadets1,049 games · 50.9 % (instead of 55.0% expected)
- Fire Sages1,059 games · 51.1 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




