Aang, the Last Airbender
Uncommon · Legendary Creature — Human Avatar Ally
7.4Very goodRank 29 of 281
60.6%Rank 27 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.4/10).
Why. A four-mana 3/2 flier that exiles another nonland permanent with Airbend when it enters. It gains lifelink when you cast a Lesson spell. Tempo and an aerial attacker.
Risks. A fragile 3/2. The opponent can recast the exiled permanent for two mana, so it is not a removal spell. Lifelink only comes with Lessons.
In the draft. A good white uncommon, to take mid-pack. Target an expensive opposing threat to get the most out of the tempo.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Uncommon: rank 3 of 110
- White: rank 7 of 40
- Cost 4: rank 7 of 52
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 59,047 games
- 2 copies60.5 % · 6,411 games
- 3 copies59.9 % · 372 games
Win rate since the set came out (card in hand)
- First two weeks62.3 % · 15,890 games
- Next two weeks60.5 % · 7,992 games
- After that60.7 % · 5,604 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Leaves from the Vine961 games · 59.9 % (instead of 55.8% expected)
- Jet's Brainwashing593 games · 59.9 % (instead of 56.7% expected)
- Katara, the Fearless2,171 games · 57.8 % (instead of 54.6% expected)
- Avatar Aang // Aang, Master of Elements917 games · 56.9 % (instead of 54.5% expected)
Cards it wins less with
- The Rise of Sozin // Fire Lord Sozin1,107 games · 59.2 % (instead of 62.0% expected)
- The Legend of Kuruk // Avatar Kuruk1,568 games · 59.9 % (instead of 62.6% expected)
- Bumi, King of Three Trials1,891 games · 53.8 % (instead of 56.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




