Iguana Parrot
Common · Creature — Lizard Bird Pirate
4.2WeakRank 235 of 281
54.1%Rank 180 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 2/2 flier with vigilance for three mana that can attack and still stay back on defence. Prowess gives it a small boost when you cast a noncreature spell, enough to win an air fight now and then.
Risks. Low raw power: any removal or a slightly bigger flier handles it. Without enough noncreature spells, prowess is a footnote.
In the draft. A fine playable for a blue deck, nothing more. Take it mid-pack to fill your curve with fliers, especially in a spell-heavy build.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 71 of 91
- Blue: rank 36 of 40
- Cost 3: rank 52 of 64
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 43,702 games
- 2 copies54.1 % · 11,994 games
- 3 copies54.6 % · 1,898 games
- 4 copies or more57.3 % · 239 games
Win rate since the set came out (card in hand)
- First two weeks54.5 % · 16,113 games
- Next two weeks53.8 % · 8,086 games
- After that55.0 % · 5,641 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Honest Work3,174 games · 52.3 % (instead of 49.3% expected)
- Trusty Boomerang396 games · 51.3 % (instead of 48.5% expected)
Cards it wins less with
- The Last Agni Kai700 games · 46.0 % (instead of 50.2% expected)
- Zhao, the Moon Slayer721 games · 48.8 % (instead of 52.8% expected)
- The Spirit Oasis670 games · 43.7 % (instead of 47.2% expected)
Where it is played
U/W · 59 %R/U · 29 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




