June, Bounty Hunter
Uncommon · Legendary Creature — Human Mercenary
5.4PlayableRank 156 of 281
54.6%Rank 168 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A two-mana 2/2 legend that can't be blocked if you've drawn two or more cards this turn. She can sacrifice another creature for a Clue, handy to turn a doomed creature into a Clue.
Risks. She needs an extra draw to become unblockable, and her sacrifice ability costs you a creature and works only on your turn. Alone she's a plain 2/2.
In the draft. A black playable for a draw-and-sacrifice deck. Take her if you already have draw sources.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Uncommon: rank 62 of 110
- Black: rank 21 of 40
- Cost 2: rank 45 of 74
- Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 38,854 games
- 2 copies55.0 % · 5,682 games
- 3 copies55.5 % · 245 games
Win rate since the set came out (card in hand)
- First two weeks55.8 % · 11,159 games
- Next two weeks53.4 % · 5,756 games
- After that55.3 % · 4,247 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Destined Confrontation349 games · 53.0 % (instead of 49.1% expected)
- Meteor Sword1,355 games · 55.4 % (instead of 52.6% expected)
- Fatal Fissure1,182 games · 50.7 % (instead of 48.1% expected)
- The Last Agni Kai522 games · 53.1 % (instead of 50.7% expected)
Cards it wins less with
- Fire Nation Attacks1,868 games · 51.6 % (instead of 54.5% expected)
- Fire Nation Cadets2,333 games · 53.1 % (instead of 55.2% expected)
Where it is played
B/W · 39 %B/U · 35 %
Played in 8.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




