Jeong Jeong's Deserters

Common · Creature — Human Rebel Ally

Pick rating

5.4PlayableRank 155 of 281

Observed strength

55.6%Rank 131 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A two-mana 1/2 that puts a +1/+1 counter on target creature on entry, itself included. A flexible two-drop that becomes a 2/3 or boosts a bigger creature.

Risks. It stays small and has no evasion. Alone it's a decent 2/3 that won't win games, and it loses value late.

In the draft. A useful white two-drop for the curve. Take it as a quality complement.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.6 %(set average : 56.2 %)
Card in the opening hand56.7 %(set average : 55.4 %)
Card drawn during the game54.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 29 of 91
  • White: rank 29 of 40
  • Cost 2: rank 44 of 74
  • Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

33,099 games57.5 %(all pairs : 57.1 %)
24,269 games57.7 %(all pairs : 57.1 %)
23,140 games57.1 %(all pairs : 57.1 %)
12,495 games56.2 %(all pairs : 57.1 %)
7,831 games62.2 %(all pairs : 57.1 %)
4,157 games53.1 %(all pairs : 57.1 %)
2,629 games53.9 %(all pairs : 57.1 %)
2,014 games52.7 %(all pairs : 57.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.1 %· 15,511 games
All players, card in hand56.5 %· 56,367 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 79,764 games
  • 2 copies58.1 % · 27,773 games
  • 3 copies56.9 % · 5,392 games
  • 4 copies or more60.8 % · 895 games

Win rate since the set came out (card in hand)

  • First two weeks57.4 % · 29,588 games
  • Next two weeks55.8 % · 15,673 games
  • After that55.4 % · 11,106 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 64 %B/W · 62 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • United Front

    9. United Front

    8.6
  • South Pole Voyager

    19. South Pole Voyager

    7.9
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Water Tribe Rallier

    37. Water Tribe Rallier

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.