Jet, Freedom Fighter
Uncommon · Legendary Creature — Human Rebel Ally
6.3GoodRank 87 of 281
57.0%Rank 85 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.3/10).
Why. A 3/1 that deals damage equal to the number of creatures you control, himself included, to a creature an opponent controls on entering, and puts a +1/+1 counter on each of up to two creatures when he dies. A creature that acts as removal.
Risks. It costs five mana, three of them hybrid red or white, so you need at least one of those colors. With no other creatures the damage is small, and the 3/1 body dies to anything.
In the draft. Good in a red or white deck with a developed board. Take it as conditional removal that comes with a body.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 34 of 110
- Multicolour: rank 22 of 51
- Cost 5: rank 10 of 29
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 44,557 games
- 2 copies58.3 % · 5,799 games
- 3 copies59.0 % · 324 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 11,710 games
- Next two weeks58.6 % · 6,197 games
- After that56.5 % · 4,085 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Trusty Boomerang163 games · 60.7 % (instead of 51.8% expected)
- Fire Lord Zuko657 games · 51.9 % (instead of 47.9% expected)
- Airbender Ascension3,184 games · 57.4 % (instead of 55.8% expected)
Cards it wins less with
- Zuko, Conflicted458 games · 45.6 % (instead of 52.1% expected)
- Katara, the Fearless1,110 games · 50.5 % (instead of 53.5% expected)
- The Earth King1,639 games · 57.4 % (instead of 60.0% expected)
Where it is played
R/W · 39 %
Played in 8.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




