Unlucky Cabbage Merchant
Uncommon · Creature — Human Citizen
5.2PlayableRank 175 of 281
53.9%Rank 187 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/2 that creates a Food token on entering. If you sacrifice a Food, you may fetch a basic land onto the battlefield tapped: ramp, but the creature then goes to the bottom of your library.
Risks. As soon as it fetches a land it goes to the bottom of your library, so you lose the body. Sacrificing the token also costs two mana.
In the draft. Fine in a green deck with Food, mediocre otherwise. An honest two-drop filler, not a card to hunt for.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Uncommon: rank 67 of 110
- Green: rank 23 of 39
- Cost 2: rank 52 of 74
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 34,477 games
- 2 copies54.2 % · 4,727 games
- 3 copies56.8 % · 324 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 9,815 games
- Next two weeks54.0 % · 4,968 games
- After that54.8 % · 3,402 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Walls of Ba Sing Se160 games · 50.6 % (instead of 44.8% expected)
- Fatal Fissure353 games · 51.0 % (instead of 48.0% expected)
- Avatar Destiny1,104 games · 52.2 % (instead of 49.5% expected)
Cards it wins less with
- Aang's Iceberg1,404 games · 51.7 % (instead of 54.9% expected)
- Energybending757 games · 48.7 % (instead of 51.2% expected)
- Aang, the Last Airbender2,828 games · 54.6 % (instead of 57.1% expected)
Where it is played
B/G · 30 %G/R · 28 %
Played in 7.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




