Earth King's Lieutenant
Rare · Creature — Human Soldier Ally
7.8Very goodRank 20 of 281
59.8%Rank 35 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.8/10).
Why. A two-drop with trample that puts a +1/+1 counter on each other Ally creature when it enters and grows with each new Ally. In an Ally deck it is an excellent board accelerator.
Risks. A 1/1 without Allies, and it needs exactly two colors, green and white. Without an Ally base it does almost nothing.
In the draft. Take it in green-white decks with plenty of Allies. Outside those colors it is not worth the pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Rare: rank 8 of 60
- Multicolour: rank 4 of 51
- Cost 2: rank 6 of 74
- Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 19,803 games
- 2 copies61.7 % · 1,497 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 4,672 games
- Next two weeks60.1 % · 2,549 games
- After that59.6 % · 1,683 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Appa, Steadfast Guardian1,180 games · 63.1 % (instead of 59.0% expected)
- Vengeful Villagers580 games · 57.8 % (instead of 55.6% expected)
- Katara, the Fearless1,791 games · 55.5 % (instead of 53.5% expected)
- Appa, Loyal Sky Bison2,099 games · 57.4 % (instead of 55.5% expected)
Cards it wins less with
- Forecasting Fortune Teller1,755 games · 52.4 % (instead of 57.9% expected)
- Firebending Lesson1,195 games · 52.9 % (instead of 57.9% expected)
- Watery Grasp1,604 games · 53.8 % (instead of 58.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




