Courier of Comestibles
Uncommon · Creature — Human Citizen
9.0BombRank 3 of 190
62.8%Rank 9 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.0/10).
Why. A two-drop that never loses value: either you fetch a Food card from your library or you create a Food token. Either way the 1/2 body is a bonus and the card replaces itself.
Risks. The body is small and does not win games alone. With no Food card in your deck you just get a Food token: fine, nothing more.
In the draft. A very good support uncommon for green, worth taking fairly high. Good removal or a quality creature comes first, but it easily earns a slot.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.3 win-rate points
Its place in the set
- Uncommon: rank 3 of 55
- Green: rank 1 of 27
- Cost 2: rank 1 of 52
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 22,353 games
- 2 copies60.3 % · 6,607 games
- 3 copies61.8 % · 1,081 games
- 4 copies or more62.9 % · 140 games
Win rate since the set came out (card in hand)
- First two weeks62.9 % · 10,333 games
- Next two weeks62.2 % · 4,660 games
- After that63.6 % · 940 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Krang, Utrom Warlord706 games · 58.9 % (instead of 54.5% expected)
- Dimension X3,363 games · 62.6 % (instead of 58.5% expected)
- Jennika's Technique362 games · 59.9 % (instead of 56.1% expected)
- Negate164 games · 52.4 % (instead of 49.1% expected)
Cards it wins less with
- Fugitive Droid922 games · 51.2 % (instead of 56.5% expected)
- Splinter's Technique315 games · 49.2 % (instead of 54.0% expected)
- Triceraton Commander447 games · 55.7 % (instead of 59.7% expected)
Where it is played
B/G · 60 %G/U · 52 %
Played in 16% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




