Triceraton Commander
Mythic · Creature — Dinosaur Soldier
7.1GoodRank 28 of 190
62.0%Rank 18 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.1/10).
Why. A flier whose enter effect scales with your mana: at four it is a 2/2 flier plus a 2/2 Dinosaur Soldier token; at six, three bodies. When it attacks, your other Dinosaurs get +1/+1 and fly.
Risks. The X cost with two white mana means the full effect comes late, and removal on it leaves only small tokens with no bonus.
In the draft. A flexible mythic for a white creature deck. Good at any point in the game, but not an absolute priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.9 win-rate points
Its place in the set
- Mythic: rank 4 of 15
- White: rank 9 of 28
- Cost 2: rank 10 of 52
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 6,868 games
- 2 copies60.0 % · 150 games
Win rate since the set came out (card in hand)
- First two weeks61.3 % · 2,116 games
- Next two weeks63.2 % · 721 games
- After that69.2 % · 133 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shark Shredder, Killer Clone394 games · 65.0 % (instead of 58.6% expected)
- Casey Jones, Vigilante157 games · 58.0 % (instead of 53.8% expected)
- Raphael, Most Attitude623 games · 59.1 % (instead of 55.3% expected)
- The Cloning of Shredder361 games · 62.3 % (instead of 59.2% expected)
Cards it wins less with
- Prehistoric Pet558 games · 54.3 % (instead of 59.2% expected)
- Raphael, the Nightwatcher402 games · 53.2 % (instead of 57.6% expected)
- Courier of Comestibles447 games · 55.7 % (instead of 59.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




