Krang, Utrom Warlord
Mythic · Legendary Artifact Creature — Utrom Robot
4.6WeakRank 143 of 190
55.1%Rank 127 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 9/9 with flying, trample, indestructible, and haste: if you cast it, the game ends almost at once. It also hands those abilities to your other artifact creatures.
Risks. It costs nine mana. In a normal deck you will only reach it very late, and the game is often decided by then. Exile and bounce still answer it.
In the draft. Only for slow decks with mana acceleration and plenty of artifacts. Elsewhere, do not play it and do not take it before the end of the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.9 win-rate points
Its place in the set
- Mythic: rank 14 of 15
- Colourless: rank 18 of 19
- Cost 9: rank 1 of 1
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mutant Chain Reaction259 games · 54.4 % (instead of 46.9% expected)
- New Generation's Technique490 games · 55.7 % (instead of 48.8% expected)
- Leatherhead, Swamp Stalker212 games · 59.9 % (instead of 53.1% expected)
- Guac & Marshmallow Pizza477 games · 56.0 % (instead of 50.2% expected)
Cards it wins less with
- Casey Jones, Jury-Rig Justiciar479 games · 49.3 % (instead of 55.7% expected)
- Leonardo, Big Brother212 games · 48.1 % (instead of 54.0% expected)
- April O'Neil, Hacktivist244 games · 49.2 % (instead of 55.1% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
