Dimension X

Common · Land

Pick rating

5.4PlayableRank 103 of 190

Observed strength

56.5%Rank 105 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A red-white dual land that enters tapped and gains you 1 life. It smooths the mana of a two-color deck at almost no cost.

Risks. Entering tapped costs tempo in a deck that wants to curve out, and it only helps if you really are in these two colors.

In the draft. A late pick, mostly once you are red-white; if you already have the colors, take it over filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.5 %(set average : 57.7 %)
Card in the opening hand57.5 %(set average : 56.4 %)
Card drawn during the game55.7 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)52.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 19 of 67
  • Colourless: rank 12 of 19
  • Cost 0: rank 6 of 8
  • Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,391 games56.7 %(all pairs : 57.2 %)
2,415 games58.1 %(all pairs : 57.2 %)
2,339 games55.1 %(all pairs : 57.2 %)
1,406 games60.7 %(all pairs : 57.2 %)
1,115 games49.1 %(all pairs : 57.2 %)
1,069 games60.2 %(all pairs : 57.2 %)
867 games62.5 %(all pairs : 57.2 %)
799 games65.3 %(all pairs : 57.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.3 %· 2,987 games
All players, card in hand58.1 %· 11,844 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.1 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy57.5 % · 18,910 games
  • 2 copies56.3 % · 5,261 games
  • 3 copies55.1 % · 445 games

Win rate since the set came out (card in hand)

  • First two weeks57.6 % · 7,724 games
  • Next two weeks58.8 % · 3,508 games
  • After that60.0 % · 612 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Turtle Lair

    78. Turtle Lair

    5.8
  • Mutant Town

    85. Mutant Town

    5.8
  • Illegitimate Business

    92. Illegitimate Business

    5.6
  • Northampton Farm

    96. Northampton Farm

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.