Weather Maker
Rare · Artifact
7.0GoodRank 35 of 190
60.5%Rank 30 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A three-mana artifact that fixes every color and grows with your land drops. Each land you play adds a charge counter, which you can later turn into two colorless mana or 3 damage to any target.
Risks. Every ability needs it tapped, so you can't make mana and deal damage in the same turn. The damage costs three counters, so it takes several land drops before it matters.
In the draft. A solid fixer that doubles as a late removal spell. It fits almost any deck, especially two-color decks looking to splash.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Rare: rank 9 of 53
- Colourless: rank 4 of 19
- Cost 3: rank 7 of 46
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.6 % · 10,100 games
- 2 copies58.2 % · 275 games
Win rate since the set came out (card in hand)
- First two weeks61.7 % · 2,983 games
- Next two weeks61.0 % · 1,594 games
- After that62.3 % · 273 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mutant Chain Reaction472 games · 59.3 % (instead of 51.3% expected)
- Punk Frogs277 games · 57.0 % (instead of 52.5% expected)
- Slash, Reptile Rampager379 games · 60.9 % (instead of 56.4% expected)
- Donatello, Mutant Mechanic413 games · 62.5 % (instead of 58.1% expected)
Cards it wins less with
- The Last Ronin's Technique628 games · 54.8 % (instead of 59.8% expected)
- Leonardo, Big Brother991 games · 54.1 % (instead of 58.5% expected)
- Michelangelo, Improviser181 games · 50.3 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

