Northampton Farm

Rare · Land

Pick rating

5.6PlayableRank 96 of 190

Observed strength

55.8%Rank 119 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A colorless land that lets you exile one of your creatures for one mana, then bring it back by sacrificing the land. It saves a creature from removal or replays an enter effect.

Risks. Colorless mana can strain a two-color deck, and the exile costs tempo. The land is sacrificed to bring the creature back.

In the draft. A utility land to take late in a deck with enter-effect creatures. Not essential.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.8 %(set average : 57.7 %)
Card in the opening hand54.3 %(set average : 56.4 %)
Card drawn during the game56.8 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 31 of 53
  • Colourless: rank 9 of 19
  • Cost 0: rank 4 of 8
  • Average pick: 6.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,258 games57.6 %(all pairs : 55.5 %)
1,158 games56.4 %(all pairs : 55.5 %)
786 games55.7 %(all pairs : 55.5 %)
489 games55.4 %(all pairs : 55.5 %)
416 games52.2 %(all pairs : 55.5 %)
232 games53.9 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.3 %· 470 games
All players, card in hand56.1 %· 2,073 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.4 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 54.2 %)

Win rate since the set came out (card in hand)

  • First two weeks55.5 % · 1,379 games
  • Next two weeks56.7 % · 552 games
  • After that59.2 % · 142 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Turtle Lair

    78. Turtle Lair

    5.8
  • Mutant Town

    85. Mutant Town

    5.8
  • Illegitimate Business

    92. Illegitimate Business

    5.6
  • TCRI Building

    98. TCRI Building

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.