Krang, Master Mind
Rare · Legendary Artifact Creature — Utrom Warrior
6.8GoodRank 37 of 190
59.2%Rank 48 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A mana value 8 creature whose cost drops by one for each artifact you control. In an artifact-heavy deck it lands early, refills your hand, and gets +1/+0 for each other artifact.
Risks. Without artifacts, it's a 1/4 for eight mana. The draw only happens if you hold fewer than four cards, so it's weak when your hand is full.
In the draft. Reserve it for decks with plenty of artifacts, especially blue-red. Elsewhere, let it go by.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.9 win-rate points
Its place in the set
- Rare: rank 11 of 53
- Blue: rank 5 of 28
- Cost 8: rank 2 of 2
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.1 % · 9,963 games
- 2 copies55.6 % · 439 games
Win rate since the set came out (card in hand)
- First two weeks59.8 % · 2,978 games
- Next two weeks59.5 % · 1,416 games
- After that64.4 % · 317 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Casey Jones, Vigilante180 games · 58.3 % (instead of 53.4% expected)
- Jennika's Technique319 games · 60.2 % (instead of 56.0% expected)
- Donatello's Technique1,082 games · 56.7 % (instead of 53.5% expected)
- Improvised Arsenal1,238 games · 60.9 % (instead of 57.7% expected)
Cards it wins less with
- West Wind Avatar546 games · 51.3 % (instead of 56.9% expected)
- Northampton Farm294 games · 51.0 % (instead of 56.7% expected)
- Mona Lisa, Science Geek741 games · 51.1 % (instead of 55.9% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
