Raph & Leo, Sibling Rivals
Rare · Legendary Creature — Mutant Ninja Turtle
5.0PlayableRank 128 of 190
54.4%Rank 132 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana 2/4 that, in the first combat of the turn, untaps one or two attacking creatures and adds an extra combat phase. It doubles your attacks and keeps your creatures free to block.
Risks. You need attackers to untap, and it has to attack itself. A 2/4 on offense is exposed to a bigger blocker.
In the draft. An aggressive rare to take in a red or white deck with many attackers. Outside that plan it is average.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Rare: rank 40 of 53
- Multicolour: rank 26 of 33
- Cost 3: rank 30 of 46
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 1,565 games
- Next two weeks57.1 % · 641 games
- After that60.3 % · 131 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Leader's Talent438 games · 57.5 % (instead of 53.6% expected)
- Shredder's Revenge428 games · 57.0 % (instead of 54.0% expected)
- Splinter, Radical Rat313 games · 57.5 % (instead of 54.6% expected)
- Mighty Mutanimals1,634 games · 60.7 % (instead of 58.0% expected)
Cards it wins less with
- Ravenous Robots313 games · 51.4 % (instead of 57.0% expected)
- Omni-Cheese Pizza648 games · 50.9 % (instead of 55.3% expected)
- Metalhead596 games · 52.9 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




