Karai, Future of the Foot

Uncommon · Legendary Creature — Human Ninja

Pick rating

7.0GoodRank 31 of 190

Observed strength

57.7%Rank 77 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid uncommon of the format (7.0/10).

Why. A three-mana 3/3 that returns a creature card from your graveyard when she hits a player, or puts it straight onto the battlefield if her Sneak cost was paid this turn. She holds the ground and generates value on offense.

Risks. She must connect and needs two colors. A solid blocker or removal stops her, and Sneak costs tempo.

In the draft. A good body for white-black. Take her in the middle of your creature picks in those colors.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.7 %(set average : 57.7 %)
Card in the opening hand56.9 %(set average : 56.4 %)
Card drawn during the game58.3 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : -0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 18 of 55
  • Multicolour: rank 8 of 33
  • Cost 3: rank 5 of 46
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,857 games59.7 %(all pairs : 58.6 %)
1,443 games52.8 %(all pairs : 58.6 %)
644 games49.7 %(all pairs : 58.6 %)
625 games54.7 %(all pairs : 58.6 %)

splash

237 games54.4 %(all pairs : 58.6 %)

splash

172 games55.8 %(all pairs : 58.6 %)
129 games55.0 %(all pairs : 58.6 %)
105 games55.2 %(all pairs : 58.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 2,208 games
All players, card in hand58.9 %· 10,574 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.9 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.2 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy58.1 % · 17,815 games
  • 2 copies60.4 % · 4,494 games
  • 3 copies57.0 % · 302 games

Win rate since the set came out (card in hand)

  • First two weeks58.5 % · 6,951 games
  • Next two weeks59.9 % · 3,086 games
  • After that58.7 % · 537 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 55 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Koya, Death from Above

    12. Koya, Death from Above

    8.0
  • Agent Bishop, Man in Black

    26. Agent Bishop, Man in Black

    7.2
  • Tainted Treats

    29. Tainted Treats

    7.0
  • Turncoat Kunoichi

    50. Turncoat Kunoichi

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.