Koya, Death from Above

Uncommon · Legendary Creature — Mutant Ninja Bird

Pick rating

8.0Very goodRank 12 of 190

Observed strength

58.5%Rank 59 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

One of the very best uncommons of the format (8.0/10).

Why. A 2/1 flier for three that exiles another creature when it enters. It comes back at end of turn unless you pay three and a black mana: early it is a tempo play, late it is removal on a flying body.

Risks. Paying costs four more mana than the spell itself, so the permanent exile comes late and only with black. Otherwise the creature returns. The body is fragile.

In the draft. Very good in white-black, where it becomes removal on a flier. Outside black it is only a tempo effect.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.5 %(set average : 57.7 %)
Card in the opening hand56.8 %(set average : 56.4 %)
Card drawn during the game59.7 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 8 of 55
  • White: rank 5 of 28
  • Cost 3: rank 1 of 46
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,638 games60.2 %(all pairs : 58.8 %)
4,982 games57.0 %(all pairs : 58.8 %)
1,501 games55.8 %(all pairs : 58.8 %)
760 games49.5 %(all pairs : 58.8 %)
538 games54.5 %(all pairs : 58.8 %)
442 games55.4 %(all pairs : 58.8 %)
415 games60.2 %(all pairs : 58.8 %)

splash

397 games54.9 %(all pairs : 58.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.8 %· 3,049 games
All players, card in hand59.3 %· 13,181 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.2 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.4 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy58.5 % · 22,755 games
  • 2 copies60.2 % · 5,313 games
  • 3 copies57.6 % · 361 games

Win rate since the set came out (card in hand)

  • First two weeks59.2 % · 8,808 games
  • Next two weeks59.4 % · 3,710 games
  • After that59.4 % · 663 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 46 %G/W · 29 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Agent Bishop, Man in Black

    26. Agent Bishop, Man in Black

    7.2
  • Karai, Future of the Foot

    31. Karai, Future of the Foot

    7.0
  • Turncoat Kunoichi

    50. Turncoat Kunoichi

    6.6
  • Karai's Technique

    60. Karai's Technique

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.