Leonardo, Big Brother
Common · Legendary Creature — Mutant Ninja Turtle
5.4PlayableRank 106 of 190
56.0%Rank 114 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A three-mana 1/3 that gets +1/+0 for each other creature you control. In a creature-heavy deck it quickly becomes a real threat. Sneak for one white mana puts it onto the battlefield tapped and attacking, by returning an unblocked attacker to your hand.
Risks. Alone it does very little: a 1/3 that can't really attack. It loses its point if your creatures die or you play few of them.
In the draft. A good common for a white deck with lots of creatures, especially one that wants to be fast. Not a card to force.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Common: rank 21 of 67
- White: rank 18 of 28
- Cost 3: rank 23 of 46
- Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.6 % · 33,061 games
- 2 copies57.9 % · 10,620 games
- 3 copies58.3 % · 482 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 13,353 games
- Next two weeks57.0 % · 5,963 games
- After that56.0 % · 1,152 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Turtle Power!185 games · 53.0 % (instead of 48.1% expected)
- Michelangelo's Technique196 games · 57.1 % (instead of 53.7% expected)
- Don & Raph, Hard Science272 games · 55.1 % (instead of 53.8% expected)
Cards it wins less with
- Jennika's Technique237 games · 42.6 % (instead of 55.6% expected)
- The Last Ronin646 games · 55.9 % (instead of 61.8% expected)
- Krang, Utrom Warlord212 games · 48.1 % (instead of 54.0% expected)
Where it is played
B/W · 80 %R/W · 72 %
Played in 24% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




